- Technology & Telecommunications›
- Consumer Electronics›
Fields of application for virtual reality headsets in the U.S. 2017
Fields of application for virtual reality headsets in the U.S. 2017
In which fields of application do you think virtual reality headsets are likely to be used?

In which fields of application do you think virtual reality headsets are likely to be used?
Share of respondents | |
---|---|
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
Share of respondents | |
---|---|
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
To view this statistic you need a Corporate Account, which includes the following benefits
- Access to all content
- Download as XLS, PPT, PNG and PDF
- Detailed source and background information
(billed annually)
© Statista 2019
About this statistic
Show source
Please be patient - this may take a moment
Description
Source
More information
The Survey Data Table for the Statista survey Augmented and Virtual Reality in the United States 2017 contains the complete tables for the survey including various column headings.
- Show sources information
- Show publisher information
- Region
- Sign Up for Account
- Survey time period
- Sign Up for Account
- Number of respondents
- 1,058 respondents
- Age group
- 18 to 69 years
- Supplementary notes
- Multiple answers were possible.
More information
- Region
- Sign Up for Account
- Survey time period
- Sign Up for Account
- Number of respondents
- 1,058 respondents
- Age group
- 18 to 69 years
- Supplementary notes
- Multiple answers were possible.
Other statistics on the topic

Consumer Electronics
Projected size of the augmented and virtual reality market 2016-2023

Consumer Electronics
Global virtual reality device shipments by vendor 2017-2019

Software
Global consumer virtual reality market size 2016-2022

Consumer Electronics
VR device market share by vendor worldwide 2018 and 2019






Statista is a great source of knowledge, and pretty helpful to manage the daily work.Christof Baron
CEO, MindShare Germany
- Market size forecast
- Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2023 (in billion U.S. dollars)Projected size of the augmented and virtual reality market 2016-2023
- Immersive technology consumer market revenue worldwide from 2018 to 2022, by segment (in billion U.S. dollars)Global immersive technology consumer market revenue 2018-2022, by segment
- Augmented and virtual reality (AR/VR) forecast spending worldwide in 2020 (in billion U.S. dollars), by segmentGlobal AR/VR forecast spending by segment 2020
- Virtual reality (VR) revenue in the United States, China and Japan from 2016 to 2021 (in billion U.S. dollars)U.S., China and Japan: VR revenue 2016-2021
- Virtual reality (VR) market revenue in the United States from 2014 to 2025 (in million U.S. dollars)Virtual reality market size in the U.S. 2014-2025
- Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)Global AR/VR consumer content and apps market 2016-2021
- Global revenue of the consumer mobile augmented reality app market (standalone/embedded) from 2016 to 2022 (in million U.S. dollars)Consumer AR app market revenue worldwide 2016-2022
- Automotive augmented and virtual reality (AR/VR) market worldwide in 2017 and 2025 (in million U.S. dollars)Global AR/VR automotive spending 2017 and 2025
- Hardware & software overview
- Consumer virtual reality software and hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)Global consumer virtual reality market size 2016-2022
- Consumer virtual reality software market size worldwide from 2016 to 2022 (in billion U.S. dollars)Global consumer virtual reality software market size 2016-2022
- Consumer virtual reality hardware market size worldwide from 2016 to 2022 (in billion U.S. dollars)Global consumer virtual reality hardware market size 2016-2022
- Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions)Global virtual reality device shipments 2017-2019
- Virtual reality hardware shipments worldwide from 2014 to 2020 (in million units), by product type Global virtual reality hardware unit shipments by product type 2014-2020
- Forecast virtual reality hardware shipments worldwide by type from 2016 to 2020 (in million units)Global virtual reality hardware unit shipments by type 2016-2020
- Virtual reality (VR) market revenue in the United States from 2014 to 2025 (in million U.S. dollars), by componentVirtual reality market size in the U.S. 2014-2025, by component
- Forecast for revenues made with sales of virtual reality hardware and software in Germany from 2016 to 2020 (in million euros)Revenue forecast for virtual reality products in Germany 2016-2020
- Head-mounted displays (HDM)
- Forecast shipments of virtual and augmented reality headsets worldwide from 2015 to 2023 (in million units)Global augmented and virtual reality headset shipment 2015-2023
- Forecast unit shipments of augmented (AR) and virtual reality (VR) headsets from 2019 to 2023 (in millions)Global augmented and virtual reality headset shipment forecast 2019-2023
- Unit shipments of virtual reality head-mounted displays worldwide from 2017 to 2018 and in 2022 (in million units)Global unit shipments of virtual reality head-mounted displays 2017-2019, 2022
- Virtual and augmented reality (VR/AR) headset shipments worldwide from 1Q 2016 to 1Q 2019 (in thousand units)VR/AR quarterly headset shipments worldwide from 2016-2019
- Estimated VR/AR headset unit shipments by type worldwide in 2016, 2018 and 2023 (in millions)Projected AR/VR unit shipments worldwide 2016-2023, by hardware type
- Virtual reality (VR) headset unit shipments in the 1st quarter of 2017 and 2018, by type (in millions)Virtual reality headset shipments by type worldwide 2017-2018
- Virtual reality (VR) headset shipments worldwide in 2018, 2019 and 2022, by segment (in millions)Worldwide VR headset shipment 2018-2022, by segment
- Virtual reality (VR) headset commercial and consumer segment market share in 2018 and 2019Worldwide VR headset commercial/consumer segment market share 2018-2019
- Brands & platforms share
- Share of consumer and commercial virtual reality hardware shipments worldwide from 2015 to 2020Global consumer/commercial virtual reality hardware shipment share 2015-2020
- Share of augmented and virtual reality (AR/VR) spending worldwide in 2018, by use case*Share of global AR/VR spending by use case 2018
- Virtual reality (VR) gaming market revenue in the United States from 2014 to 2025 (in billion U.S. dollars), by deviceVirtual reality gaming market size in the U.S. 2014-2025, by device
- Spending on virtual reality (VR) entertainment content worldwide in 2017 (in billion U.S. dollars), by platformVirtual reality content spending worldwide 2017, by platform
- Unit shipments of virtual reality (VR) devices worldwide from 2017 to 2019 (in millions), by vendorGlobal virtual reality device shipments by vendor 2017-2019
- Estimated VR device shipment share by vendor worldwide in 2018 and 2019VR device market share by vendor worldwide 2018 and 2019
- Worldwide virtual reality (VR) headset unit sales by brand in 2016 and 2017 (in millions)Virtual reality headset shipments worldwide 2016-2017, by brand
- Virtual reality device unit shipments worldwide by vendor/brand in 2016 (in 1,000s)Global virtual reality headset shipments by brand 2016
- Developers, users & applications
- Share of developers creating augmented and virtual reality (AR/VR) content in North America in 2016, by platformShare of developers in North America working on AR and VR content by platform 2016
- Share of virtual reality and augmented reality (VR and AR) users in the United States as of 2018, by type of deviceVR/AR users in U.S. by type of device 2018
- Virtual reality and augmented reality (VR and AR) devices average session time in the United States as of 2018 (in minutes)VR/AR headsets average session time in U.S. 2018
- Virtual reality and augmented reality (VR and AR) devices user satisfaction rate in the United States as of 2018*VR/AR headsets user satisfaction rate in U.S. 2018
- Virtual/augmented reality technology and content investment focuses worldwide in 2016 and 2018Virtual/augmented reality technology investment directions worldwide 2016 and 2018
- Monetizing strategies for virtual reality (VR)/augmented reality (AR) products or services worldwide as of January 2018Monetizing methods for VR/AR products/services worldwide 2018
- Mixed reality usage in support of business goals among mid-market enterprises in the United States, as of July 2017U.S.: mixed reality usage in the mid market 2017
- Applications of VR/AR equipment consumers are most interested in worldwide in 2017Fields of preferred applications for virtual reality headsets worldwide 2017
- Virtual reality gaming market size in the U.S. 2014-2025
- Organizations' demand for enterprise VR services worldwide 2018, share by industry
- U.S. consumers on playing more video games if they had a VR headset 2017
- U.S. VR revenue by segment 2016-2021
- Global virtual reality market share by geography 2015-2019
- Unit sales worldwide of virtual reality input systems 2015-2018
- Kinds of video games U.S. consumers would like to use a VR headset for 2017
- Share of U.S. consumers who have tried a virtual reality headset 2017
- Number of virtual reality users forecast worldwide 2014-2018
- U.S. consumers' reasons for not wanting to buy a virtual reality headset 2017
- Amount U.S. consumers would be willing to spend on a virtual reality game 2017
- Supposed influence of virtual reality headsets on video games in the U.S. 2017
- U.S. consumers' opinions on most likely negative effects when using VR headsets 2017
- Virtual reality health care market value U.S. 2012 to 2017
- Virtual reality headset purchase plans in the U.S. 2017
- Global revenue from sales of virtual reality input systems 2015-2018
- Organizations offering enterprise VR services: share by industry worldwide 2018
- Popular virtual reality headset brands in the U.S. 2017
- Amount U.S. consumers are willing to spend on a virtual reality headset 2017
- Brand awareness of virtual reality headsets in the U.S. 2017
Statista offers dossiers and reports on over 170 industries. With Statista you are always able to make informed decisions and boost your work efficiency.
- Social Media
- E-Commerce
- Online Video & Entertainment
- Advertising & Marketing
- Alcoholic Beverages
- Cleaning Products
- Cosmetics & Personal Care
- Food & Nutrition
- Health & Hygiene
- International Trade
- Shopping Behavior
- Sports & Leisure
- Business Travel
- Leisure Travel
- Accomodation
- Restaurants
- Demographics
- Economy
- Education & Science
- Politics & Government
- Aviation
- Rail Transport
- Vehicles & Road Traffic
- Water Transport
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
As a Premium user you get access to the detailed source references and background information about this statistic.
As a Premium user you get access to background information and details about the release of this statistic.
As soon as this statistic is updated, you will immediately be notified via e-mail.
...and make my research life easier.
You need at least a Premium Account to use this feature.
This feature is limited to our corporate solutions.
Please contact us to get started with full access to dossiers, forecasts, studies and international data.
We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. For details, please see your browser’s Help section (by pressing F1). Please see our privacy statement for details about how we use data.