- Various toys for children and adults
- Cards and other indoor games
- Video games consoles
- Board games
- Video games
Toys & Hobby Report 2019 - Toys and Games
Statista Consumer Market Outlook - Segment ReportDownload
Revenue Revenue Growth
in the Toys & Games market in million US$ in percent
- Revenue Growth
Average Revenue per Capita
in the Toys & Games market in US$
Toys and games have the potential to help improve children’s, and even adults’, cognition, imagination, creativity, and problem-solving skills. The Toys & Games segment is propelled by an increase in online sales, rapidly changing consumer preferences, fierce price competition amongst major key players such as LEGO and Mattel, and an increase in the demand for more eco-friendly and high-quality toys. Moreover, with the increased importance of STEM courses for the future of technology and the consequent introduction of more children to this field, revenue accruing from this segment can only go up from here.
Global Comparison - Revenue
in the Toys & Games market in million US$
The Toys & Games market is built on resources from the Statista platform as well as on in-house market research, national statistical offices, international institutions, trade associations, companies, the trade press, and the experience of our analysts. We evaluate the status quo of the market, monitor trends, and create an independent forecast regarding market developments of the global Toys & Games industry.
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