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Shipment volume of the business-to-consumers (B2C) virtual reality (VR) hardware market in Japan from fiscal year 2017 to 2024
(in 1,000s)
B2C VR device market size in Japan FY 2017-2024
This statistic presents the shipment volume of the business-to-consumers (B2C) virtual reality (VR) hardware market in Japan in fiscal year 2017, with forecasted figures until 2024. In fiscal 2017, approximately 139 thousand VR devices were shipped via B2C transactions in Japan. This number was forecast to decrease to 93 thousand in fiscal year 2024.
Shipment volume of the business-to-consumers (B2C) virtual reality (VR) hardware market in Japan from fiscal year 2017 to 2024
(in 1,000s)
Shipment volume in thousands
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Sources

Release date

December 2018

Region

Japan

Survey time period

fiscal year 2017; the Japanese fiscal year starts April 1 of the stated year and ends on March 31 of the following year

Supplementary notes

*Forecast.

Including B2C shipments of high-end VR products plugged into computers like Microsoft Hololens, Oculus Rift, HTC Vive, OSVR and PSVR, as well as headsets installed on smartphones like Gear VR or Google Cardboard.

Values have been rounded.

B2C VR device market size in Japan FY 2017-2024
This statistic presents the shipment volume of the business-to-consumers (B2C) virtual reality (VR) hardware market in Japan in fiscal year 2017, with forecasted figures until 2024. In fiscal 2017, approximately 139 thousand VR devices were shipped via B2C transactions in Japan. This number was forecast to decrease to 93 thousand in fiscal year 2024.
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