Premium statistics

Industry-specific and extensively researched technical data (partially from exclusive partnerships).

A paid subscription is required for full access.

Digital and physical game sales in the U.S. from 2009 to 2017

Breakdown of U.S. computer and video game sales from 2009 to 2017, by delivery format

by Christina Gough, last edited Aug 9, 2019
Digital and physical game sales in the U.S. from 2009 to 2017 In today’s increasingly digital world where information can be accessed in seconds, gamers do not want to waste a second before getting their hands on the latest releases. In 2018, a record 83 percent of all computer and video games were sold in digital form, meaning that, once the game is downloaded, it is immediately ready to play. In contrast, only 17 percent of video games were sold in physical form. This is a dramatic turnaround from less than a decade earlier, when 80 percent of video games were sold as physical copies.
Digital gamers

The digital gaming industry is a continually growing market. The number of gamers playing downloaded games in the United States is expected to grow from 170 million in 2017 to 174.4 million in 2023, and similar growth is expected for mobile and online games. In the same timeframe, the revenue generated from downloaded games is due to increase from just under four billion U.S. dollars to over 4.3 billion U.S. dollars.

Downloadable content

A big draw of the digital gaming market is the ability to download extra content for games and other apps at the push of a button. This DLC market was valued at 5.3 billion U.S. dollars in 2011, but is expected to almost quadruple to 19.5 billion U.S. dollars by 2020. While gamers worldwide unsurprisingly spend the most amount of money on full download games, the average amount spent on in-game downloads is almost as high. Some of the leading reasons for spending hard-earned cash on in-game purchases and downloadable content include being able to buy things that give the gamer an advantage in the game and the ability to level up more quickly.
Show more

Breakdown of U.S. computer and video game sales from 2009 to 2017, by delivery format

Statista Accounts: Access All Statistics. Starting from $708 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account!

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$59 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
Related Studies: Available to Download in PDF or PPTX Format
Online gaming
Online gaming

All Information
in one Presentation

Online gaming

Everything On "Online gaming " in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

Statista has been my savior on several occasions. The site is easy to maneuver and the data is in a format that can go right into a report or presentation.
Marlene Greenfield

Marlene Greenfield
Vice President, Hearst Magazines

Statistics on "Online gaming "
  • Overview
  • Industry leaders
  • Online gamer profile
  • Online gaming platforms
  • Social gaming
  • Game rankings
  • Leading games
Discover Statista
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Statista Accounts: Access All Statistics. Starting from $708 / Year
Learn more about how Statista can support your business.
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.