Penetration of gaming in Germany in 2011 and 2012, by platform

The graph presents data on the penetration of gaming in Germany in 2011 and 2012, by platform. Console games were played by 58 percent of German gamers in 2012, down from 70 percent in 2011.

Penetration of gaming in Germany in 2011 and 2012, by platform

20112012
PC/Mac boxed73%64%
Casual websites73%63%
Mobile devices62%61%
Console games70%58%
Social networks48%45%
PC/Mac download56%41%
MMO games37%33%
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Source

Release date

October 2012

Region

Germany

Survey time period

June 2011 and May 2012

Special properties

Gamers with access to internet

Supplementary notes

Figures for 2011 come from an earlier publication.
- Causal websites. This category includes games played on or downloaded from casual game websites including playing premium versions of games, downloaded from such sites (but not social networks such as Facebook).
- Social networks. International and local social networks such as Facebook, Hi5, Orkut.
- Mobile devices. This category includes all mobile (smart) phones, iPod Touch, iPad or tablet (but no handheld consoles).
- MMO games. Massive Multiplayer Online (Role Playing) Games, often referred to as MMOs or MMORPGs (i. e. World of Warcraft, Aion, Seafight, Lord Of The Rings Online) and Virtual Worlds (i. e. Second Life).
- Console games. This category includes Xbox, Xbox360, PlayStation 3, Wii, (3)DS(i), PSP as well as older consoles.
- PC/Mac boxed. This category includes games on a CD or DVD (boxed product) that you install on your PC, laptop or Mac before playing.
- PC/Mac download. This category includes games that you download and install on your PC, laptop or Mac before playing (excluding MMO game downloads and premium "casual" games from casual game websites).

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Statistics on "Video games in Germany"

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