U.S. computer and video gamers from 2006-2019, by gender

Distribution of computer and video gamers in the United States from 2006 to 2019, by gender

by Christina Gough, last edited Jul 3, 2019
U.S. computer and video gamers from 2006-2019, by gender The statistic shows the gender split among U.S. computer and video gamers from 2006 to 2019. In 2019, it was calculated that women accounted for nearly 46 percent of all gamers in the United States, a slight increase over the previous year.
Video gaming and gamers - additional information

The global gaming industry has been developing at a fast pace in recent years. Based on a 2018 forecast, worldwide video game sales have amounted to nearly 105 billion U.S. dollars in 2017 and are expected to grow to almost 140 billion by 2021. In 2018, it was calculated that there were overtwo billion gamers in the world. Video gaming is therefore not a mere pastime of children or a passing fancy. It is the basis of a tremendous industry, worth over tens of billions U.S. dollars.

Although the largest regional market in terms of sales as well as number of gamers is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies as we know today.

Today, 29 percent of U.S. video gamers are between the ages of 18 and 35, so roughly every third game enthusiast is a Millennial, with figures skewing more and more towards the younger generation with recent years. However, 23 percent of surveyed Americans who admitted to playing video games were at least 50 years old. Regardless of age or gender, U.S. video gamers seem mostly interested in action and shooter games, as those were the two most popular video game genres in 2018 based on share of sales.

Show more

Distribution of computer and video gamers in the United States from 2006 to 2019, by gender

You need to log in to download this statistic
Register for free
Already a member?
Log in
Statista Accounts: Access All Statistics. Starting from $708 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$59 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
Related Studies: Available to Download in PDF or PPTX Format
Gaming in the U.S.
Gaming in the U.S.

All Information
in one Presentation

Gaming in the U.S.

Everything On "Gaming in the U.S." in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

Other Reports & Dossiers
Statista has been my savior on several occasions. The site is easy to maneuver and the data is in a format that can go right into a report or presentation.
Marlene Greenfield

Marlene Greenfield
Vice President, Hearst Magazines

Statistics on "U.S. gamers"
  • Overview
  • Time spent
  • Spending
  • Online gamers
  • Mobile gamers
  • PC and console gamers
  • Child and teenage gamers
Discover Statista
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Statista Accounts: Access All Statistics. Starting from $708 / Year
Learn more about how Statista can support your business.
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.