Premium
Premium statistics

Industry-specific and extensively researched technical data (partially from exclusive partnerships).

A paid subscription is required for full access.

Total and segment revenue of the U.S. video game industry from 2016 to 2018
(in billion U.S. dollars)
Annual revenue of the U.S. video game industry 2016-2018, by segment
The statistic contains data on the retail revenue of the video game industry in the United States from 2016 to 2018, broken down by segment. In 2018, the total revenue of the industry amounted to 43.4 billion U.S. dollars, up from 36.9 billion recorded a year earlier. Looking deeper into specific segments, in terms of hardware unit sales, the tendencies point to a popularity of new generation video console platforms. All in all, monthly revenue statistics show the market's fluctuation throughout the year, with lows in the summer months, and higher sales during the holiday season.
Total and segment revenue of the U.S. video game industry from 2016 to 2018
(in billion U.S. dollars)
TotalSoftware (including in-game purchases and subscriptions)Hardware (including peripherals)
----
----
----
Exclusive Premium statistic

You need a Premium Account for unlimited access.

  • Full access to 1m statistics

  • Incl. source references

  • Available to download in PNG, PDF, XLS format

Premium Account

only $59 / month *
*Duration: 12 months, billed annually, single license

Access to this and all other statistics on 80,000 topics from

$708 / Year

Show detailed source information?
Register for free
Already a member?
Log in
Sources

Release date

January 2019

Region

United States

Survey time period

2016 to 2018

Annual revenue of the U.S. video game industry 2016-2018, by segment
The statistic contains data on the retail revenue of the video game industry in the United States from 2016 to 2018, broken down by segment. In 2018, the total revenue of the industry amounted to 43.4 billion U.S. dollars, up from 36.9 billion recorded a year earlier. Looking deeper into specific segments, in terms of hardware unit sales, the tendencies point to a popularity of new generation video console platforms. All in all, monthly revenue statistics show the market's fluctuation throughout the year, with lows in the summer months, and higher sales during the holiday season.
Statista Accounts: Access All Statistics. Starting from $708 / Year
Basic Account
Get to know the platform

You only have access to basic statistics.
This statistic is not included in your account!

Premium Account
Your perfect start with Statista
  • Instant access to 1m statistics
  • Download in XLS, PDF & PNG format
  • Detailed references

$59 / Month *

Corporate Account
Full access

Corporate solution including all features.

* All products require an annual contract.
   Prices do not include sales tax.
Leading companies trust Statista:
paypalgoogleadobepgsamsungtelekom
Related Studies: Available to Download in PDF or PPTX Format
Video games market in the U.S.
Video games market in the U.S.

All Information
in one Presentation

Video games market in the U.S.

Everything On "Video games market in the U.S." in One Document: Edited and Divided into Handy Chapters. Including Detailed References.

Statista is a great source of knowledge, and pretty helpful to manage the daily work.
Christof Baron

Christof Baron
CEO, MindShare Germany

Statistics on "Video games market in the U.S."
  • Global overview
  • U.S. overview
  • Market leaders
  • Hardware market and ownership
  • Software
  • Consumer behavior
Discover Statista
Need help with using Statista for your research? Tutorials and first steps
Further Content: Statistics, Studies, and Topic Pages
Do you have any questions about our business solutions?

We provide you with detailed information about our Corporate Account.

Statista Accounts: Access All Statistics. Starting from $708 / Year
Learn more about how Statista can support your business.