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Accessory revenue of the U.S. video game industry from January 2017 to October 2019
(in million U.S. dollars)
Monthly accessory revenue of the U.S. video game industry 2017-2019
The statistic contains data on the accessory revenue of the U.S. video game industry. In October 2019, accessory sales in the United States amounted to 231 million U.S. dollars. Total and segment revenues for the same periods can be found here.
Accessory revenue of the U.S. video game industry from January 2017 to October 2019
(in million U.S. dollars)
Revenue in million U.S. dollars
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Sources

Release date

November 2019

Region

United States

Survey time period

January 2017 to October 2019

Special properties

Effective July 2016, subscription cards to console services such as Xbox Live Gold and PlayStation Plus and named full-game download cards are included in the figures

Supplementary notes

Figures other than for October 2018 and 2019 come from previous publications.
The NPD Group highlights that the data above represent retail revenue figures, and that there are separate estimates for video game content sold through other means. They are providing quarterly estimates of those extra-retail sales, including mobile games, downloadable content, and casual games, along with other segments.

Monthly accessory revenue of the U.S. video game industry 2017-2019
The statistic contains data on the accessory revenue of the U.S. video game industry. In October 2019, accessory sales in the United States amounted to 231 million U.S. dollars. Total and segment revenues for the same periods can be found here.
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