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Rating of experience with virtual reality headsets in the U.S. 2015, by age group
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Rating of experience with virtual reality headsets in the U.S. 2015, by age group
On a scale of 0 to 10, how would you evaluate the experience with virtual headsets?

On a scale of 0 to 10, how would you evaluate the experience with virtual headsets?
Age group | 0 - very boring | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 - very exciting |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - |
Age group | 0 - very boring | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 - very exciting |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - |
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About this statistic
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Description
Source
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- Release date
- June 2015
- Region
- United States
- Survey time period
- June 12. - 18., 2015
- Number of respondents
- 260 respondents
- Age group
- 19-49 years
- Special properties
- Respondents that have tried a virtual reality headset
- Method of interview
- Online panel
- Supplementary notes
- * The respondents were asked to evaluate their experience with virtual headsets based on a scale of 0 to 10, where 0 "very boring" and 10 is "very exciting".
Source
- Show sources information
- Show publisher information
- Release date
- June 2015
More information
- Region
- United States
- Survey time period
- June 12. - 18., 2015
- Number of respondents
- 260 respondents
- Age group
- 19-49 years
- Special properties
- Respondents that have tried a virtual reality headset
- Method of interview
- Online panel
- Supplementary notes
- * The respondents were asked to evaluate their experience with virtual headsets based on a scale of 0 to 10, where 0 "very boring" and 10 is "very exciting".
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Unit sales of the Oculus Rift development kits DK1 and DK2 2015
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- Overview
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- Number of DK1 & DK2 Oculus Rift development kits shipped worldwide up to June 2015, by regionUnit sales of the Oculus Rift development kits DK1 and DK2 2015
- Number of Virtual Reality headmount unit sales in Western Europe from 3rd quarter 2015 to 2nd quarter 2016 (in 1,000)Number of VR headmount sales in Western Europe Q3 2015-Q2 2016
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- Share of virtual reality devices experienced in Europe in 2015, by type of audience*Share of virtual reality devices experienced in Europe 2015, by type of audience
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- Distribution of purchasing preferences for virtual reality products in the United Kingdom (UK) in 2015, by type of audience*Virtual reality: preferred products in the UK 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in France in 2015, by type of audience*Virtual reality: preferred products in France 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in Germany in 2015, by type of audience*Virtual reality: preferred products in Germany 2015, by type of audience
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- Likely negative effects of virtual reality headsets in the United States 2015
- Future applications of virtual headsets in the United States 2015
- Negative effect of virtual reality headsets on users in the United States 2015
- Awareness of virtual reality (VR) headsets in the United States 2015, by age group
- Willingness to buy a virtual reality headset in the United States 2015, by age group
- Personal life influence of virtual reality headsets in the United States 2015
- Rating of experience with virtual reality headsets in the United States 2015
- Experience with virtual reality headsets in the United States 2015
- Amount willing to pay for virtual reality headset in the United States 2015
- Experience with virtual reality headsets in the United States 2015, by age group
- Amount willing to pay for VR video game in the United States 2015
- Awareness of virtual reality headset brands in the United States 2015, by age group
- Time of virtual reality headset purchase in the United States 2015, by age group
- Amount willing to pay for VR video game in the United States 2015, by age group
- Likely negative effects of virtual headsets in the United States 2015, by age group
- Awareness of virtual reality headsets in the United States 2015
- Future applications of virtual headsets in the United States 2015, by age group
- Awareness of virtual reality headset brands in the United States 2015
- Time of virtual reality headset purchase in the United States 2015
- Willingness to buy a virtual reality headset in the United States 2015
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