New target user groups for virtual reality headsets in the U.S. 2015, by age group

The statistic shows the results of a survey in the United States concerned with the likelihood that virtual reality headsets will create new target groups of video game users, by age group. Some 15 percent of the respondents between the ages of 14 and 19 years said that virtual reality headsets will probably not create new groups of video game users. The VR market is set to grow at a very fast rate in the following years, with the revenue from virtual reality products forecast to reach 5.2 billion U.S. dollars in 2018.

Can you imagine that new target groups of video game users will come into existence because of virtual reality headsets?*

Age groupDefinitelyProbably notDon't know
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Source

Release date

June 2015

Region

United States

Survey time period

June 12. - 18., 2015

Number of respondents

1,013 respondents

Age group

19-49 years

Method of interview

Online panel

Supplementary notes

* Original question: Virtual reality headsets are often associated with video games. Can you imagine that new target groups of video game users will come into existence because of virtual reality headsets?

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