Users' loss of self from virtual reality headsets use in the U.S. 2015, by age group

How likely is it that users of virtual reality headsets could lose themselves in virtual worlds?*

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Release date

June 2015

Region

United States

Survey time period

June 12. - 18., 2015

Number of respondents

1,013 respondents

Age group

19-49 years

Method of interview

Online panel

Supplementary notes

* The respondents were asked to rate the likeliness that users of virtual reality headsets could lose themselves in virtual worlds, based on a scale of 1 to 5, where 1 is "very unlikely" and 5 is "very likely".

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