Consumer spending for video games in Germany 2003-2023

This statistic shows data on consumer spendings for video games in Germany from 2003 to 2018, and a forecast up to 2023. In 2018 video games generated a revenue of almost 4.25 billion euros. By 2023, this figure is expected to increase to almost 5.1 billion euros.

Consumer spending for video games in Germany from 2003 to 2023

Spendings in million euros
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Sources

Release date

October 2019

Region

Germany

Survey time period

2003 to 2018

Supplementary notes

* Forecast (years 2018-2022).
The figures for 2003 to 2012 were taken from previous publications.
From 2012, the figures are only partially comparable with those of previous years. As the source notes: "It should be noted that Ovum's database, which we use for our social/casual games analysis, has undergone a major overhaul. Based on Ovum's new app revenue base in 2016, it can be seen that the social/casual games segment has been heavily underestimated in its volume and actually represented the largest component of the video game market in 2015, with a market share of 44.2%".
According to the source, the figures include spending for PC games, console games, online games and mobile games. Expenses for hardware are not included.

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Statistics on "Video games in Germany"

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