VR content cartegory preferences in the U.S. 2015
global VR gaming market in 2015 was worth 660 million U.S. dollars.
This statistic presents information on the leading virtual reality content categories preferred by consumers in the United States as of October 2015. According to the survey results, 33 percent of respondents said they were interested in the VR gaming abilities, while 10 percent wanted to do virtual shopping. Sources estimate that the