Leading eSports players worldwide 2019, by overall earnings

The statistic presents the leading eSports players worldwide as of December 2019, ranked by overall earnings. According to the estimates, Johan Sundstein, a player from Denmark, also known as N0tail, earned 6.89 million U.S. dollars throughout his recorded eSports gaming career.

eSports gaming – additional information

Video gaming is no longer a pastime of purported home-dwellers or arcade-loitering individuals; the professionalization of this activity has now validated it as a career choice for talented players to earn millions and sign lucrative sponsorship deals. What is more, the easy accessibility of eSports has been attracting audiences of all kinds. In 2018, 173 million eSports enthusiasts were identified to regularly follow the industry, with an even larger number of occasional viewers who tuned in to watch the bigger events. This figure is projected to grow steadily to a total of almost 650 million by 2022.

Even though eSports is still in its formative stage, its market is already experiencing a rapid growth. In 2018, worldwide revenues generated in the eSports market amounted to 865 million U.S. dollars. By 2022, the market is expected to generate almost 1.8 billion U.S. dollars. These revenues come from betting, prize pools and tournaments, but overwhelmingly from sponsorship, which was estimated to bring in around 456.7 million U.S. dollars in 2019. In terms of revenue, North America is the largest eSports market overall, estimated to generate around 37 percent of the industry's revenue.

Leading eSports players worldwide as of December 2019, by overall earnings

Earnings in million U.S. dollars
N0tail (Johan Sundstein)6.89
JerAx (Jesse Vainikka) 6.47
ana (Anathan Pham)6
Ceb (Sébastien Debs)5.49
Topson (Topias Taavitsainen)5.41
KuroKy (Kuro Takhasomi) 5.13
Miracle- (Amer Barqawi)4.69
MinD_ContRoL (Ivan Ivanov)4.48
GH (Maroun Merhej)4.09
SumaiL (Sumail Hassan) 3.59
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Source

Release date

December 2019

Region

Worldwide

Survey time period

December 2019

Special properties

data accessed on December 4, 2019; figures are estimates

Supplementary notes

Figures have been rounded.

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Statistics on "eSports market worldwide"

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