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Annual growth of the virtual reality marketing sector in China 2017-2021
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Annual growth of the virtual reality marketing sector in China 2017-2021
Forecasted annual growth of the virtual reality marketing sector in China from 2017 to 2021

Forecasted annual growth of the virtual reality marketing sector in China from 2017 to 2021
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Description
Source
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- Show publisher information
- Release date
- August 2017
- Region
- China
- Survey time period
- 2016
- Supplementary notes
-
Note: The data are calculated based on the financial data published by enterprises and business interviews in statistical forecast model of iResearch and Greenlight Insights.
*Estimates.
Source
- Show sources information
- Show publisher information
- Release date
- August 2017
More information
- Region
- China
- Survey time period
- 2016
- Supplementary notes
-
Note: The data are calculated based on the financial data published by enterprises and business interviews in statistical forecast model of iResearch and Greenlight Insights.
*Estimates.
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Unit sales of the Oculus Rift development kits DK1 and DK2 2015
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- Overview
- Forecast augmented (AR) and virtual reality (VR) market size worldwide from 2016 to 2023 (in billion U.S. dollars)Projected size of the augmented and virtual reality market 2016-2023
- Virtual reality software and hardware market size worldwide from 2016 to 2020, by platform (in billion U.S. dollars)Global virtual reality market size 2016-2020, by platform
- Number of DK1 & DK2 Oculus Rift development kits shipped worldwide up to June 2015, by regionUnit sales of the Oculus Rift development kits DK1 and DK2 2015
- Number of Virtual Reality headmount unit sales in Western Europe from 3rd quarter 2015 to 2nd quarter 2016 (in 1,000)Number of VR headmount sales in Western Europe Q3 2015-Q2 2016
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by countryPurchase intention of VR headmounts in Western Europe 2016, by country
- Share of respondents intending to purchase Virtual Reality headmounts in the next 12 months in Western Europe in 2016, by agePurchase intention of VR headmounts in Western Europe 2016, by age
- Forecast unit shipments of augmented (AR) and virtual reality (VR) headsets from 2019 to 2023 (in millions)Global augmented and virtual reality headset shipment forecast 2019-2023
- Video game market
- Virtual reality (VR) video gaming sales revenue worldwide in 2016, by region (in billion U.S. dollars)Global virtual reality video gaming revenue 2016, by region
- Share of global virtual reality software revenue in 2018, by category*Worldwide virtual reality software revenue share 2018, by category
- Interest in virtual reality (VR) technology in Europe in 2016, by gamer typeInterest in virtual reality (VR) technology in Europe 2016, by gamer type
- VR in the workplace
- Would you be interested in trying virtual technologies in your company?Companies' interest in usage of Virtual Reality technology in Europe 2016
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?Virtual Reality technology usage in companies in Europe 2016
- In which of the following areas, in your opinion, could virtual technologies introduce business benefits to companies in general?Possible business benefits of Virtual Reality technology in companies in Europe 2016
- Would you be interested in trying virtual technologies in your company?Companies' interest in Virtual Reality technology in Europe 2016, by industry
- Has your company been using virtual technologies or made plans to utilize them (in short, medium or long term)?Virtual Reality technology usage in companies in Europe 2016, by company size
- VR Products
- Share of virtual reality devices experienced in Europe in 2015, by type of audience*Share of virtual reality devices experienced in Europe 2015, by type of audience
- Distribution of preferred forms of use of virtual reality in Europe in 2015, by type of audience*Virtual reality: preferred forms of use in Europe 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in Europe in 2015, by type of audience*Virtual reality: preferred products in Europe 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in the United Kingdom (UK) in 2015, by type of audience*Virtual reality: preferred products in the UK 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in France in 2015, by type of audience*Virtual reality: preferred products in France 2015, by type of audience
- Distribution of purchasing preferences for virtual reality products in Germany in 2015, by type of audience*Virtual reality: preferred products in Germany 2015, by type of audience
- Did you try the virtual reality headset PlayStation VR?Italy: opinions on PlayStation VR 2016
- Popular experience scenarios
- Ranking of favored virtual reality scenarios respondents want to experience in Great Britain in 2016Virtual reality: ranking of scenarios to be experienced in Great Britain 2016
- Interest in experiencing tourism through virtual reality in Great Britain in 2016, by ageVirtual reality: interest in experiencing tourism via VR Great Britain 2016, by age
- Share of respondents who want to purchase Virtual Reality glasses in the Netherlands in 2016, by reasonReasons to purchase VR glasses in the Netherlands 2016
- Virtual reality marketing revenue in China 2017-2021
- Virtual reality revenue in China 2016-2021
- Revenue of virtual reality headset market in China 2016-2021
- Number of virtual reality users in China 2015-2020
- Sales volume of virtual reality headsets in China 2016-2021
- Virtual reality offline experience store revenue growth in China 2017-2021
- Virtual reality camera market revenue in China 2016-2021
- Virtual reality revenue in China 2014-2017
- Virtual reality hardware and content revenue worldwide 2014-2020, by segment
- Virtual reality hardware and content revenue worldwide 2014-2020
- Virtual reality device usage in Sweden 2017, by activity
- Virtual reality device usage in Norway 2017, by activity
- Type of adopted VR headsets in the Nordics 2017, by price range
- Virtual reality device penetration in Denmark 2017, by age group
- Type of adopted VR headsets in Sweden 2017, by price range
- Virtual reality market value in the UK 2016 and 2020
- Awareness of the term 'virtual reality' in the United States 2015
- Projected size of the augmented and virtual reality market 2016-2023
- Global virtual reality market size 2016-2020, by platform
- Unit sales of the Oculus Rift development kits DK1 and DK2 2015
- Number of VR headmount sales in Western Europe Q3 2015-Q2 2016
- Purchase intention of VR headmounts in Western Europe 2016, by country
- Purchase intention of VR headmounts in Western Europe 2016, by age
- Global augmented and virtual reality headset shipment forecast 2019-2023
- Companies' interest in usage of Virtual Reality technology in Europe 2016
- Virtual Reality technology usage in companies in Europe 2016
- Possible business benefits of Virtual Reality technology in companies in Europe 2016
- Companies' interest in Virtual Reality technology in Europe 2016, by industry
- Virtual Reality technology usage in companies in Europe 2016, by company size
- Share of virtual reality devices experienced in Europe 2015, by type of audience
- Virtual reality: preferred forms of use in Europe 2015, by type of audience
- Virtual reality: preferred products in Europe 2015, by type of audience
- Virtual reality: preferred products in the UK 2015, by type of audience
- Virtual reality: preferred products in France 2015, by type of audience
- Virtual reality: preferred products in Germany 2015, by type of audience
- Italy: opinions on PlayStation VR 2016
- Virtual reality marketing revenue in China 2017-2021
- Virtual reality revenue in China 2016-2021
- Revenue of virtual reality headset market in China 2016-2021
- Number of virtual reality users in China 2015-2020
- Sales volume of virtual reality headsets in China 2016-2021
- Virtual reality offline experience store revenue growth in China 2017-2021
- Virtual reality camera market revenue in China 2016-2021
- Virtual reality revenue in China 2014-2017
- Virtual reality hardware and content revenue worldwide 2014-2020, by segment
- Virtual reality hardware and content revenue worldwide 2014-2020
- Virtual reality device usage in Sweden 2017, by activity
- Virtual reality device usage in Norway 2017, by activity
- Type of adopted VR headsets in the Nordics 2017, by price range
- Virtual reality device penetration in Denmark 2017, by age group
- Type of adopted VR headsets in Sweden 2017, by price range
- Virtual reality market value in the UK 2016 and 2020
- Awareness of the term 'virtual reality' in the United States 2015
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