Places of use of virtual reality in France 2015
This graph shows in which places the general public and French gamers would use virtual reality. According to this survey, nearly 51 percent of video game players surveyed were considering practicing virtual reality in their living room.
In which room would you be able to use virtual reality?
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- Opinion of the general public and the French gamers on virtual reality 2015
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- Virtual reality: places of purchase of equipment envisaged in France 2015
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- Virtual reality headsets: factors of choice of place of purchase in France 2015
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- Experience of the general public and French players with virtual reality 2015
- Virtual reality revenue in China 2016-2021
- Revenue of virtual reality headset market in China 2016-2021
Context. (July 1, 2016). In which room would you be able to use virtual reality? [Graph]. In Statista. Retrieved December 08, 2019, from https://cdn1.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context. "In which room would you be able to use virtual reality?." Chart. July 1, 2016. Statista. Accessed December 08, 2019. https://cdn1.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context. (2016). In which room would you be able to use virtual reality?. Statista. Statista Inc.. Accessed: December 08, 2019. https://cdn1.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context. "In Which Room Would You Be Able to Use Virtual Reality?." Statista, Statista Inc., 1 Jul 2016, https://cdn1.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/
Context, In which room would you be able to use virtual reality? Statista, https://cdn1.statista.com/statistics/771103/reality-virtual-places-use-envisaged-great-public-gamers-france/ (last visited December 08, 2019)