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Global AR/VR consumer content and apps market 2016-2021

Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)

by Shanhong Liu, last edited Jul 22, 2019
Global AR/VR consumer content and apps market 2016-2021 The statistic shows the consumer spending on augmented and virtual reality (AR/VR) content and applications worldwide from 2016 to 2021. In 2018, consumer spending on AR content/ apps was forecast to reach about 3.5 billion U.S. dollars.
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Consumer spending on augmented and virtual reality (AR/VR) content and apps worldwide from 2016 to 2021 (in million U.S. dollars)

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