Video gaming market leaders

The Statista dossier
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Statista dossier on video gaming software market leaders worldwide

This dossier has been compiled to provide statistical information about the financials of selected video gaming publishers and developers worldwide.

Table of contents

  • 1. Global market overview
    • Leading gaming markets worldwide 2019, by revenue

    • Games market revenue worldwide 2015-2019, by region

    • Mobile games revenue worldwide 2018-2019, by region

    • Social casino revenues worldwide 2018, by region

    • Game revenues of global companies 2014-2018

    • Games industry M&A transactions cumulative value worldwide 2010-2016

  • 2. North American market leaders
    • Take-Two Interactive revenue share from 2009-2019, by platform

    • Net income of Take Two Interactive from 2006-2019

    • Electronic Arts annual platform revenue 2013-2019, by platform

    • Electronic Arts' net income/loss 2005-2019

    • Zynga's revenue from 2008 to 2018, by segment

    • Zynga's annual net income/loss from 2008 to 2018

    • Activision Blizzard's revenue from 2015-2018, by platform

    • Activision Blizzard's net income/loss from 2005 to 2018

    • Microsoft's annual gaming revenue 2017-2019

    • Valve Corporation annual revenue 2005-2014

  • 3. Asian market leaders
    • Tencent annual online games revenue 2010-2018

    • Tencent: annual gross profit 2008-2018

    • Nexon annual revenue 2008-2018

    • Nexon annual net income/loss 2008-2018

    • Capcom's annual net sales 2008-2019, by operating segment

    • Capcom's net income from 2002 to 2019

    • Sega Sammy video game software unit sales in fiscal 2006-2019

    • Sega Sammy Holdings net profit/loss in fiscal 2010-2019

    • GungHo Online Entertainment net sales 2015-2018, by platform

    • GungHo Online Entertainment net profit 2012-2018

    • Namco Bandai's global revenue from 2006 to 2019

    • Net income of Namco Bandai worldwide from 2006 to 2019

    • Revenue of NetEase China 2008-2018

    • NetEase gross profit in China 2008-2018

    • Square Enix's sales from 2009 to 2019, by segment

  • 4. European market leaders
    • Supercell annual revenue 2012-2018

    • Supercell annual gross profit 2013-2018

    • CD Projekt annual revenue worldwide 2013-2018

    • CD Projekt revenue share worldwide 2018-2019, by region

    • Ubisoft annual sales 2005-2019

    • Ubisoft: net income/loss in fiscal 2005-2019

    • Gameloft annual sales revenue 2006-2018

    • Gameloft annual net income/loss 2006-2015

    • Revenue generated by Rovio's games division 2013-2018

    • Rovio Entertainment annual EBITDA 2015-2018

    • Revenue generated by Paradox Interactive 2014-2018

    • Net income of Paradox Interactive 2014-2018

    • Net income of Digital Bros 2015-2019

    • Revenue generated by Digital Bros 2017-2019, by segment

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