eSports in Europe


- Detailed references
- Editorially prepared
- Download as PDF / PPT
Statista dossier on eSports in European countries
Table of contents
- 1. Overview
Revenue of the global eSports market 2012-2022
Europe: eSports revenue 2016-2023
Highest earning eSports countries in Europe 2018, by prize winnings
Europe: eSports audience 2016-2020
Europe: distribution of eSports viewers 2017-2019, by popularity
Europe: eSports viewership share 2016-2023
Europe: average number of eSports genres and titles followed in 2017
Europe: average time spent by eSports fans playing games in selected countries 2017
- 2. Revenues
Share of eSports ticket sales revenue worldwide 2016, by region
Germany: eSports revenue 2016-2023
Revenue of the eSports market in France 2016-2018
eSports revenue in the Netherlands 2017-2019
Revenue index for eSports in Denmark 2014-2017
E-sports market revenue in Hungary 2018, by segment
Russian e-sports market annual revenue 2017-2019
eSports market annual revenue in Poland 2017-2019
Revenues of the eSports market Italy 2013-2022
Revenues of the eSports market in Italy 2013-2017, by source
- 3. Viewers
Share of eSports fans worldwide 2019, by region
Europe: average time spent by eSports fans watching TV in selected countries 2017
Russia: e-sports viewership numbers 2017-2019
eSports viewership numbers in Poland 2017-2019
Preferred online gaming platforms by eSports avid fans Italy 2019
Share of content searched online by eSports fans in Italy 2016-2018, by type
Devices used by avid fans to follow eSports Italy 2019
- 4. Age groups
Share of eSports avid fans in Italy 2019, by age group
Russia: age distribution of e-sports users 2017
Share of eSports gamers in Finland 2017, by age group
Distribution of active eSports gamers in Denmark 2014-2017, by age
Distribution of French eSports consumers by age group 2018
Distribution of eSports viewers in the Netherlands 2017, by age group
companies trust
Statista
- Online gaming in IndiaOnline gaming in India
- eSports and (online) gaming in Belgium, Luxembourg and the NetherlandseSports and (online) gaming in Belgium, Luxembourg and the Netherlands
- Online gaming in the U.S. and worldwideOnline gaming in the U.S. and worldwide
- Online gaming in the United Kingdom (UK)Online gaming in the United Kingdom (UK)
- Gaming in PolandGaming in Poland
- Gaming market in the NetherlandsGaming market in the Netherlands
- Gaming in AsiaGaming in Asia
- eSports market worldwideeSports market worldwide
- Gaming video content worldwideGaming video content worldwide
- Steam - gaming platformSteam - gaming platform
- MMO and MOBA Gaming MMO and MOBA Gaming
- Mobile gaming in the U.S.Mobile gaming in the U.S.
- Japanese mobile video game marketJapanese mobile video game market
- Console video game market in JapanConsole video game market in Japan
- Gaming in the U.S.Gaming in the U.S.
- Gaming monetizationGaming monetization
- Game industry in China Game industry in China
- Gamers & gaming in the United Kingdom (UK)Gamers & gaming in the United Kingdom (UK)
- Social gaming worldwideSocial gaming worldwide
- E-sports industry in South Korea E-sports industry in South Korea
- Video games in DenmarkVideo games in Denmark
- Video gaming market leaders Video gaming market leaders
- Digital games in the U.S. (DMO)Digital games in the U.S. (DMO)
- Gaming hardware market worldwide 2019Gaming hardware market worldwide 2019
- League of LegendsLeague of Legends
- Media usage in the United Kingdom (UK)Media usage in the United Kingdom (UK)
- Media usage in EuropeMedia usage in Europe
- Japanese mobile video game marketJapanese mobile video game market
- Preferred online gaming platforms by eSports avid fans Italy 2019Preferred online gaming platforms by eSports avid fans Italy 2019
- eSports fans engagement with gaming personalities 2018, by countryeSports fans engagement with gaming personalities 2018, by country
- Breakdown of the online gaming market in China 2011-2021, by segmentBreakdown of the online gaming market in China 2011-2021, by segment
- Revenue of online gaming industry India 2014-2023Revenue of online gaming industry India 2014-2023
- Mexico: online gaming penetration 2017Mexico: online gaming penetration 2017
Statista is a great source of knowledge, and pretty helpful to manage the daily work.Christof Baron about Statista CEO, MindShare Germany
Any more questions?
Get in touch with us quickly and easily.
We are happy to help!


Mon - Fri, 9:30am - 5pm, GMT
Dossier for free with Premium Account
Order a Premium Account now and get a Dossier worth $365.00* for free upon registration.
Statista Premium Account
- Immediate access to all statistics
- Download as PDF & PPTX
- $708* per year
Download your Report
We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. For details, please see your browser’s Help section (by pressing F1). Please see our privacy statement for details about how we use data.