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Value of the online social games market worldwide 2010-2020, by type
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Value of the online social games market worldwide 2010-2020, by type
Value of the social online games market worldwide from 2010 to 2020, by type (in million U.S. dollars)

Value of the social online games market worldwide from 2010 to 2020, by type (in million U.S. dollars)
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Description
Source
More information
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- Release date
- June 2016
- Region
- Worldwide
- Survey time period
- 2010 to 2015
- Supplementary notes
-
* Forecast.
The figure for 2010 comes from a previous publication.
Source
- Show sources information
- Show publisher information
- Release date
- June 2016
More information
- Region
- Worldwide
- Survey time period
- 2010 to 2015
- Supplementary notes
-
* Forecast.
The figure for 2010 comes from a previous publication.
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- Overview
- Leading gaming markets worldwide in 2019, by gaming revenue (in billion U.S. dollars)Leading gaming markets worldwide 2019, by revenue
- PC online game market value worldwide from 2011 to 2021 (in billion U.S. dollars)PC online game market value worldwide 2011-2021
- Digital games industry revenue in North America from 2017 to 2019, by game category (in billion U.S. dollars)Digital games industry revenue in North America 2017-2019, by category
- Breakdown of U.S. computer and video game sales from 2009 to 2017, by delivery formatDigital and physical game sales in the U.S. from 2009 to 2017
- Data volume of global consumer internet traffic from 2017 to 2022, by subsegment (in exabytes per month)Global consumer internet subsegment traffic 2017-2022
- Data volume of online gaming internet traffic in North America from 2011 to 2016 (in petabytes per month)Online gaming traffic in North America 2011-2016
- Industry leaders
- Gaming revenue of leading public companies worldwide from 2014 to 2018 (in billion U.S. dollars)Game revenues of global companies 2014-2018
- Activision Blizzard's revenue from 2015 to 2018, by platform (in million U.S. dollars)Activision Blizzard's revenue from 2015-2018, by platform
- Digital revenue generated by Electronic Arts from fiscal 1st quarter 2016 to 2nd quarter 2020, by type (in million U.S. dollars)Electronic Arts' quarterly digital revenue Q1 2016 - Q2 2020, by type
- Square Enix's net sales in the fiscal years 2010 to 2019, by segment (in billion yen)Square Enix's sales from 2009 to 2019, by segment
- Annual revenue generated by Zynga from 2008 to 2018, by segment (in million U.S. dollars)Zynga's revenue from 2008 to 2018, by segment
- Nexon's revenue from 1st quarter 2011 to 3rd quarter 2019 (in billion yen)Nexon quarterly revenue Q1 2011 - Q3 2019
- Annual revenue of King.com from 2010 to 2018 (in million U.S. dollars)King annual revenue 2010-2018
- Revenue generated by Supercell from 2012 to 2018 (in million U.S. dollars)Supercell annual revenue 2012-2018
- Online gamer profile
- Number of online console gamers in the United States from 2014 to 2020 (in millions)Number of online console gamers in the U.S. 2014-2020
- Average time spent playing multiplayer games online according to gamers in United States as of December 2016, by deviceAverage time spent playing multiplayer online games in the U.S. 2016, by device
- Percentage of gamers playing multiplayer online games in the United States as of December 2016, by genderShare of U.S. gamers playing MMO games 2016. by gender
- Percentage of gamers playing multiplayer online games in the United States as of December 2016, by age groupShare of U.S. gamers playing MMO games 2016. by age
- Percentage of gamers over the age of 50 who play games online in the United States as of March 2016Online gaming among senior gamers in the U.S. 2016
- Online gaming platforms
- Number of monthly active users (MAU) of Microsoft Xbox Live from fiscal 1st quarter 2016 to 4th quarter 2019 (in millions)Number of Xbox Live MAU Q1 2016 - Q4 2019
- Number of subscribers of PlayStation Plus worldwide from 2014 to 2018 (in millions)Number of PlayStation Plus subscribers worldwide 2014-2018
- Gaming services and platform subscription penetration among gamers in the United States as of December 2016Gaming subscription reach in the U.S. 2016
- Number of peak concurrent Steam users from November 2012 to September 2019 (in millions)Number of Steam users 2012-2019
- Number of daily and monthly active Steam users worldwide in 2018Number of Steam DAU and MAU 2018
- Social gaming
- Value of the social online games market worldwide from 2010 to 2020, by type (in million U.S. dollars)Value of the online social games market worldwide 2010-2020, by type
- Value of the social online games market in the United States from 2010 to 2020 (in million U.S. dollars)Value of the online social games market in the U.S. 2010-2020
- Value of the social online games market in the United States from 2010 to 2020, by type (in million U.S. dollars)Value of the online social games market in the U.S. 2010-2020, by type
- Most popular Facebook games as of May 2019, based on number of daily active users (in millions)Facebook most popular game DAU 2019
- Most popular Facebook games as of August 2019, based on monthly active users (in millions)Facebook: most popular game MAU 2019
- Game rankings
- Number of online articles mentioning selected game titles worldwide in 2016Most mentioned game titles worldwide in 2016, by number of online articles
- Leading free-to-play (F2P) massively multiplayer online (MMO) games worldwide in 2017, by revenue (in million U.S. dollars)Leading F2P MMO games worldwide 2017, by revenue
- Revenue generated by free-to-play and pay-to-play massively multiplayer online (MMO) games worldwide as of June 2016, by region (in million U.S. dollars)F2P & P2P MMO games market value worldwide 2016, by region
- Leading PC and mobile massively multiplayer online (MMO) games worldwide in 2016, by revenue (in billion U.S. dollars)Leading PC and mobile MMO games 2016, by revenue
- Most played games on Steam in 2018, by peak number of concurrent players (in 1,000s)Most played games on Steam 2018, by peak player count
- Most played games on Steam in 2018, by hourly average number of players (in 1,000s)Most played games on Steam 2018, by average players per hour
- Leading games
- Growth in player base of leading MMO/MOBA games worldwide in November 2017Player base growth of leading MMO/MOBA games worldwide in November 2017
- Number of console and PC players of PlayerUnknown’s Battlegrounds (PUBG) worldwide from May 2017 to June 2018 (in millions)PUBG console and PC player base worldwide 2018
- Number of Overwatch players worldwide as of May 2018 (in millions)Number of Overwatch players worldwide 2018
- Number of Hearthstone players worldwide as of November 2018 (in millions)Number of Hearthstone: Heroes of Warcraft players worldwide 2018
- Estimated number of World of Warcraft subscribers from 2015 to 2023 (in millions)Estimated number of World of Warcraft subscribers 2015-2023
- Number of monthly active users (MAU) of DOTA 2 worldwide as of January 2019 (in millions)DOTA 2 MAU worldwide 2019
- Number of League of Legends monthly active users (MAU) from 2011 to 2016 (in millions)Number of League of Legends MAU 2011-2016
- Value of the online social games market worldwide 2011-2020
- Frequently played online games in internet cafés in China in 2011, by type
- Reasons for playing online games in China 2011
- Information sources for online games in China 2011
- Frequently played online games in China in 2011, by type of game
- Individuals playing online games on an average day in Norway 2007-2015, by age
- Usage of online games and music in Lithuania 2004-2014
- ARPU of leading F2P MMO titles 2014
- Growth rate in the market volume of online games in China 2011
- Global online games software sales 2008-2017
- Market volume of online and mobile games in China 2011
- Growth in the market volume of fee-based social games in China up to 2013
- Italy: time dedicated by kids to online gaming 2017
- Revenue of browser games in China 2008-2018
- Frequency of playing online games in internet cafés in China 2011
- Amounts played in online games in Spain 2015, per game
- PC online games revenue in Vietnam 2012-2014
- Total value of eSports prizes in Vietnam 2012-2017
- Players in online gaming operators in Spain 2014, by number of games
- Main activities at PC bang South Korea 2018
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