- Media & Advertising›
- Video Games & Gaming›
Global video game revenues 2011-2019
Industry-specific and extensively researched technical data (partially from exclusive partnerships).
A paid subscription is required for full access.
Global video game revenues 2011-2019
Global video game turnover between 2011 and 2019* (in billion euros)

Global video game turnover between 2011 and 2019* (in billion euros)
Total turnover in billion euros | |
---|---|
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
Total turnover in billion euros | |
---|---|
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
- | - |
You need a Premium Account for unlimited access.
Full access to 1m statistics
Incl. source references
Available to download in PNG, PDF, XLS format
You need a Premium Account for unlimited access.
Full access to 1m statistics
Incl. source references
Available to download in PNG, PDF, XLS format
© Statista 2019
About this statistic
Show source
Please be patient - this may take a moment
Description
Source
More information
- Show sources information
- Show publisher information
- Release date
- October 2017
- In cooperation with:
- Region
- Worldwide
- Survey time period
- 2011 to 2017
- Supplementary notes
-
* Video game revenues include revenues from packaged video games (consoles and games), downloadable content (DLC), mobile content and PC online gaming.
** forecast - Open this statistic in...
Source
- Show sources information
- Show publisher information
- Release date
- October 2017
- In cooperation with:
More information
- Region
- Worldwide
- Survey time period
- 2011 to 2017
- Supplementary notes
-
* Video game revenues include revenues from packaged video games (consoles and games), downloadable content (DLC), mobile content and PC online gaming.
** forecast - Open this statistic in...
Other statistics on the topic

Video Games & Gaming
Best selling PC games of all time worldwide as of February 2019

Video Games & Gaming
Global top-selling console games in 2018, by unit sales

Video Games & Gaming
Best-selling video games ranked by sales volume in Germany 2018

Advertising & Marketing
Visitors at the video game trade fair gamescom in Germany 2010-2019
You only have access to basic statistics.
This statistic is not included in your account!
- Instant access to 1m statistics
- Download in XLS, PDF & PNG format
- Detailed references
$59 / Month *
Corporate solution including all features.
Prices do not include sales tax.






I think of Statista as Google for researchers. Statista provides you with the information you search for right away.Dr. Horst Stipp
EVP, Research & Innovation, Advertising Research Foundation
- Overview
- Revenue from computer and video games (software) sales in Germany from 2006 to 2018 (in million euros)Revenue from video game sales in Germany 2006-2018
- Revenue from computer and video games sales in Germany from 2006 to 2017, by platform (in million euros)Sales revenue from computer and video games in Germany 2006-2017, by platform
- Revenue share of computer and video games in Germany from 2006 to 2017, by gaming platformRevenue share of computer and video games in Germany 2006-2017, by platform
- Number of computer gamers in Germany in 2018, by gender (in millions)Computer gamers in Germany 2018, by gender
- Consumer spending for video games in Germany from 2003 to 2023 (in million euros)Consumer spending for video games in Germany 2003-2023
- Console games
- Best-selling computer and video games ranked by retail sales volume in Germany in 2018 (in 1,000 copies)Best-selling video games ranked by sales volume in Germany 2018
- Top-selling console games worldwide in 2018, by unit sales (in millions)Global top-selling console games in 2018, by unit sales
- PC games
- Unit sales of the best selling PC games of all time worldwide as of February 2019 (in million units)Best selling PC games of all time worldwide as of February 2019
- Revenue from PC games in Germany from 2010 to 2023* (in million euros)Revenue from PC games in Germany 2010-2023
- Online games
- Revenue from online and browser game subscription fees in Germany from 2008 to 2018 (in million euros)Revenue from online and browser game fees in Germany 2008-2018
- Revenue from paid virtual additional content for computer and video games in Germany from 2008 to 2018 (in million euros)Revenue from virtual additional content for video games in Germany 2008-2018
- Revenue from online games in Germany from 2003 to 2018* (in million euros)Revenue from online games in Germany 2003-2018
- Other
- Share of private households owning a games console in Germany from 2006 to 2019Share of households with games consoles in Germany 2006-2019
- Average daily usage time of video games in Germany from 2014 to 2019 (in minutes)Daily usage time of video games in Germany 2019
- Share of age classifications in computer game ratings issued by USK in Germany from 2004 to 2018Share of age classifications in USK computer game ratings in Germany 2004-2018
- Number of visitors at the video game trade fair gamescom in Germany from 2010 to 2019Visitors at the video game trade fair gamescom in Germany 2010-2019
- Video games industry expenditure in Italy 2019-2023
- Console game market sales revenue in Japan 2009-2017
- Sales value share of video games in Italy 2018, by PEGI rating system
- Video game industry revenue generated in European countries 2014
- Market value of the French mobile gaming sector 2015-2016
- Sales volume of console games in Italy 2018, by genre
- Russian e-sports market annual revenue 2017-2019
- Leading gaming software companies in Japan FY 2013-2018, by revenue
- Russia: age distribution of e-sports users 2017
- Revenue of the traditional interactive game advertising market Australia 2013-2022
- Share of female video game players in Italy 2018, by age group
- Italy: percentage of the population playing video games 2015, by occupation
- Awareness of virtual reality among European consumers in 2016 by type and gender
- VR: percentage of gamers using Oculus Rift in Europe in 2016
- Percentage of gamers who were unaware of virtual reality in Europe 2016
- VR: percentage of users of Oculus Rift in selected European countries in 2016
- VR: users of Google Cardboard with a smartphone inserted in Europe in 2016
- VR: users of Gear VR with a Samsung smartphone inserted in Europe in 2016
- Consumers who considered VR too expensive in selected European countries as of 2016
- VR: percentage of users of HTC Live in selected European countries in 2016
- Video games industry expenditure in Italy 2019-2023
- Console game market sales revenue in Japan 2009-2017
- Sales value share of video games in Italy 2018, by PEGI rating system
- Video game industry revenue generated in European countries 2014
- Market value of the French mobile gaming sector 2015-2016
- Sales volume of console games in Italy 2018, by genre
- Russian e-sports market annual revenue 2017-2019
- Leading gaming software companies in Japan FY 2013-2018, by revenue
- Russia: age distribution of e-sports users 2017
- Revenue of the traditional interactive game advertising market Australia 2013-2022
- Share of female video game players in Italy 2018, by age group
- Italy: percentage of the population playing video games 2015, by occupation
- Awareness of virtual reality among European consumers in 2016 by type and gender
- VR: percentage of gamers using Oculus Rift in Europe in 2016
- Percentage of gamers who were unaware of virtual reality in Europe 2016
- VR: percentage of users of Oculus Rift in selected European countries in 2016
- VR: users of Google Cardboard with a smartphone inserted in Europe in 2016
- VR: users of Gear VR with a Samsung smartphone inserted in Europe in 2016
- Consumers who considered VR too expensive in selected European countries as of 2016
- VR: percentage of users of HTC Live in selected European countries in 2016
Statista offers dossiers and reports on over 170 industries. With Statista you are always able to make informed decisions and boost your work efficiency.
- Social Media
- E-Commerce
- Online Video & Entertainment
- Advertising & Marketing
- Alcoholic Beverages
- Cleaning Products
- Cosmetics & Personal Care
- Food & Nutrition
- Health & Hygiene
- International Trade
- Shopping Behavior
- Sports & Leisure
- Business Travel
- Leisure Travel
- Accomodation
- Restaurants
- Demographics
- Economy
- Education & Science
- Politics & Government
- Aviation
- Rail Transport
- Vehicles & Road Traffic
- Water Transport
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
You can only download this statistic as a Premium user.
As a Premium user you get access to the detailed source references and background information about this statistic.
As a Premium user you get access to background information and details about the release of this statistic.
As soon as this statistic is updated, you will immediately be notified via e-mail.
...and make my research life easier.
You need at least a Premium Account to use this feature.
This feature is limited to our corporate solutions.
Please contact us to get started with full access to dossiers, forecasts, studies and international data.
We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. For details, please see your browser’s Help section (by pressing F1). Please see our privacy statement for details about how we use data.